FluidGL Runtime (XDR candidate path)
Runs the real FluidGL renderer with HDR module + bloom enabled.
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nicetext hdr lab
This page isolates HDR behavior in the demosite runtime so we can compare Storybook vs non-Storybook behavior. It runs five probes: FluidGL runtime, WebGL2 HDR chart, Canvas2D float16 test, WebGPU extended tone mapping, and a FluidGL hack-path chart.
Reference projects: ccameron canvas-hdr, cmahnke hdr-canvas, samdenty/three-hdr. Back to demosite home
Runs the real FluidGL renderer with HDR module + bloom enabled.
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Top strip is SDR reference, bottom strip attempts raw extended linear output.
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Attempts display-p3 + rgba-float16 image data pipeline.
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Attempts toneMapping.mode=extended in a display-p3 canvas.
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Renders the same WebGL2 HDR strip chart with hack-path compositor fallback enabled.
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